[Beyond Rubicon] What Mobile Structures would you like to see? - Player Features and Ideas Discussion (2024)

List of Currently Proposed Ideas:

User Content Creation Ideas:
--- System Beacons (deployable-system wide warpable beacons, aka distress calls)
--- Deadspace pocket creators.
--- Mobile Acceleration Gates.
--- Decoy Ships. (Need some limits to prevent overuse & spamming)
--- Signature Decoys (for false scan reports)
--- Decoy Wormhole (doesn't go anywhere)
--- Capture the Flag Device
--- Space Lane Lap Counter (for racing ships).

Interesting Features:
--- System-wide (or grid wide) create-a-WH-effect
--- Player-Created Incursion Device (System wide damage penalties, resist penalties, bounty penalties, etc)
--- System-wide or grid-wide anti- off grid booster module
--- Decoy Cyno (Fake cyno to scare people away as they think you're about to hotdrop them).
--- Decoy Asteroid Belt

Gate Camper Wet Dreams:
--- AOE Decloakers (be it within x km's, on grid, or for the entire system).
--- Group cloak structure.
--- Group obfuscation from dscan.
--- Covert Cyno Inhibitor.
--- AOE Webbers.
--- AOE anti-nullification bubble
--- Warp Interceptor Device (catches ships midwarp rather than at destination)
--- Sonar device to show you the location of cloaked ships.
--- (Lowsec) Warp deviators (ship randomly lands within 15 km's of warp destination)
--- Gate Re-router
--- Repulser or Attractor Module (pulls player ships from / to this device).
--- Travel Inhibitor (Prevents people from jumping/cynoing into/out of system).
--- Mobile Trap (Traps all players within x km's into a sphere of death.. no one can leave until the trap is destroyed).
--- Device that allows gate jumps despite weapon timers.
--- Device that disables navigation commands (Keep at range, orbit, approach)
--- Cyno Desyncronizer (Ships that jump to a cyno under the desyncronizer effect randomly spawn elsewhere on grid, or in system)
--- Autopilot deviator (chance based: Directs ships on autopilot to this location)
--- Cloaking Delayer -- increase the recloak delay of ships nearby

Travel Features
--- Create your own Stargates
--- WH generator (usually limited as k-space to k-space)
--- Stargate disablers
--- WH stabilizers (the better ideas slowly regen mass and extend lifetime, the pisspoor ideas allow 200 BS in at once).
--- WH Collapser
--- WH Re-router (allows you to route a WH to somewhere else)
--- Jump Portal and/or Jump Bridge structures
--- Jump Portal & Jump Bridge inhibitors
--- Cyno Generators
--- Public Cyno Generators
--- Warp Tunnel Generators (to warp faster between two points).
--- Device that allows Supers into WH's (better if it is a 1-way trip).
--- Destructable Gates
--- Auto-Transporter (To move goods from point a to b for you?)
--- Mobility Enhancer (Allows ships on grid to be faster and more agile).
--- Warp Agility Enhancer (Allows ships on grid to accelerate into warp faster).
--- teleport Bomb/vortex/device (Teleports pilots to a random place in system, random system, specific system, specific place, etc)

Carebear Features:
--- Auto-mining structures (Gas, Ice, Ore).
--- Auto-hualing structures.
--- Deployable Auto-repair service
--- Deployable Mission Agents
--- Deployable Shield (like POS Force Field)
--- Deployable anti-bomb device
--- Deployable Logistics Platform (including energy xfer)
--- Ammo Dispensor
--- Sun Harvesters
--- Moon Mining Array
--- NPC Bait/Tuant Module
--- Moon Scanner
--- System Scanner (Either Sigs, Combat Ships, Cloaked Ships)
--- Jet Can Auto-tractoring device
--- Take-me-Home device (Teleports you & your ship to your home station)
--- Collect-the-drones Device (Collects drones on field that are disconnected from a ship).
--- Make-me-safe deployable (Makes your ship / site unscannable and/or unprobe-able)
--- Sig Radius Suppressor (Makes everythings sig radius smaller == harder to scan, less damage, etc).
--- Device to increase Bounties, LP payouts, etc.
--- Deployable NEX Store
--- Space Elevators (to bypass POCOs)
--- Emergency Warp deployable (warps your ship in a random direction up to 1000 km's)
--- Pirate Beacon (Attracts NPCs to beacon)
--- Truesec altering device (to lower the truesec of a system and make it better for PvE)
--- Decoy wreck: Salvaging it makes you a suspect.

Anti-Carebear Features:
--- Anomaly & Signature Suppressor (stops them from spawn and/or despawns sites)
--- Disable or Delay Concord Structure
--- POCO / PI Syphon
--- Reaction POS Syhpons
--- Mobile destroy-all-wrecks grid cleaner (aka Mega Maid)
--- System-wide Syphon NPC bounties from ratters.
--- Deployable Hacker (To access secured containers)
--- POS Siphon that steals Fuel &/or Stront
--- PI Bombardment Module (to destroy PI infrastructure)
--- Planet destroying Deathstars
--- Device that inhibits Concord response (be it extra time to Concord free zones)
--- Deployable Tax Collector (Taxes system activities for you to collect).

Assault Features (Note: Mass spamming offensive modules needs to be considered)
--- Mines
--- Boobie trapped cans (open them and boom)
--- Time Bombs
--- Bump Bombs (after a time, these detonate and bump ships away).
--- Smart bombs (proximity activated)
--- Firewall --- A whole wall of auto-smartbombing deployables.
--- Weapons (Sentry Guns, Missile Launchers, Bomb Launchers, Drone Launchers, Death Rays, i.e. things to blap an opponent be it at a station, gate, base, wherever).
--- EWAR batteries (webbers, ECM, ECM Bursters, Neuts)
--- Drone Assist Units (cause your 5 drones aren't enough)
--- Drone Bandwidth Jammers
--- Auto-RF POS seige device
--- Planet Bombarders
--- Anti-Cynojammer (allows you to cyno into a cynojammed position).
--- Warfare Link Jammer (makes warfare links ineffective)
--- Device that disabled the "assist drones" feature
--- POS Weapon Hacker (to take control of an enemy POS's guns &/or EWAR batteries)

[Beyond Rubicon] What Mobile Structures would you like to see? -   Player Features and Ideas Discussion (2024)
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